Check out my latest Takistan Life changes for the ArmA 2 community.
New siren system, prison breaks and a lot more!
New Feature: Prison Riots. Last long enough to temporarily break the jail doors.
Requires atleast 3 prisoners
Can't happen more than once per RL hour
You need a jailtime of more than 10 minutes
If the leader of the riot dies or gets restrained, the riot fails!
Added ATM to prison (can be accessed from inside and outside prison)
Added Garage access to prison
Added Impound access to prison
Added vehicle shop to prison
Added own impound lot south of south airfield.
Added new car shop to the south west
Removed AA guns (warrant system takes place)
Other (but still good) Changes
Added to ability for everybody to use single quotes in chat (yea, it was very annoying)
Siren for the United Nations
Removed whitelist from Judge skin
When looking at a locked vehicle, it now says "Unlock (L)". When looking at a unlocked vehicle, it now says "Enter (E) | Trunk (T) | Lock (L)".
This hopefully helps new players so they don't have to ask in chat every time
Air vehicles that were used for illegal actions repeatedly ignoring warnings will now get marked with an warrant. When UN/Police/SCO looks at the vehicle, they will recognize it as threat / wanted. Note that the warrant is attached to the vehicle, not the player (!!!). If the player changes the air vehicle the warning is gone. If someone i.e. steals this wanted vehicle, it will still have the warning for him - so be careful.
Fixed nametags for some objects
Fixed the messy walls at supermarket.
Typo mistakes: Renamed solider intosoldier, police constable into chief constable
Measures against no-recoil hacks
Few steps against the issue with duplicate scroll options (not completly solved, but its's getting better and better)
1st Hotfix after Feedback
Replaced the siren system with the new ArmA 3 / ArmiLife siren system
Fixed a bug where UN / Police / Medics can only hear their own sirens from other faction vehicles
Fixed an older issue where Police / UN / Medics could repeatedly activate the siren, spamming it.
It's also good testing in advance for A3 ^^
Casino lockout, Jail release
Casino now has a lockout.
Reduced ridiculous long lockout times that went over an hour
Introduced a more performant system instead of having a loop running every second just to count down the time variable
The "1" menu now lists remaining bank / casino closure time and also the bank lockout time
Removed some annoying protection variables that didn't do their job and could be abused
Attached the "Pay Bail" option to the actual prison object instead of having it on the player object.
Added an "Request release" option to jail for people that fell into prison or got in by other accidents.
Removed UN Flag at police base
Fixed the hit & run warrant
Fixed the "you are already picking up an item" message not going away bug
Security updates (only of interest for other devs)
Fixed some typos
More features and fixes
Chat command for weapon stocks ( /stock weapons )
More performant way of air defense
Same items in factory as in gunshop
Permissions for UN jailbus
Various crimes renamed to Arrest Warrant, only applied to civs.
Increase price for terrorist license
Performance improvements with cuffs / zipties
Cleanup of old code / files
Fixed a serious security issue with map scripts
You believed this project is dead and forgotten just because it's an older game? Well, you're wrong!
Added many vehicle skins for different factions
Added skins for SCO, Police and Medics
Fixed a rare issue where paychecks could endless stack into the negative
Robbery with hacking kit or gun.
Reduced waiting times for capturing gang areas
Reopened west border
Price adjustments (Guns more costly, gun factory more worthy)
Compress Loading Image
Fixed vehicle storages / trunks
Added SUV for SCO
Only 3 cops required for civs to rob bank / casino or for taking hostages.
Vodnik working again for medics
Big Update including new war system!
Ay caramba! So once in a while I release some rather unannounced updates and features - here they come again.
It'll bring some forced balance between the countries, fixes some long time annoying bugs you've waited ages for, adds lots of realism and finally bring a the long time discussed prison back.
Update Part #1 [100% finished]
New, unbugged gang system!! Yay! I finally motivated myself to do this unthankful job, a new gang system is finally finished, membership counter added, no false members being displayed, no more gang owner- / membership is lost due bugs. On top you will now always know where your gang members are located at :)
New Jail (System) Yeeep, 3 members made a draft, it was long-time discussed and almost forgotten... we're getting a new hackable prison with airlocks and a self-defence system against choppers which try to do a prison break :) It can be found at the old central border and be useable by north- & south.
Border Defence System A system was implemented which allows the UN to give a flight permission to an air vehicle. Air vehicles which illegal border cross without a permission now will get a total of 3 warnings. A new flight permission resets the warnings. Ignoring the warnings too often will result having your air vehicle [not the player!] added to a blacklist. Once you are on the blacklist, the border defences will activate itself once you approach the border line (1km). You can still evade these with good pilot skills and/or flares (yay flares have a purpose!)!
This was very deeply tested and was implemented to prevent excessive abuse of air vehicles for illegal border crossing aswell as for trolling.
Fixed a bug where you couldn't select security cameras on the map
Added/modified some animations
Added different hacking difficulties
Update Part #2 [100% finished] Rise of the South
This will kick your butt! With the new group system, you'll be able to found a south government as leader of the gang. Requirement is a minimum of 5 members. Once your group drops below 4 members, south gov will dissolve itself!
The south and its government is an essential part of Takistan Life and I want to encourage the usage of it - not necessarily for war but for other RP conflicts and more varety! That's why: If the leader is a south citizen, he may only pay 60k, north citizens pay 100k. All members of the leaders gang will be able to access the south gov shops.
But now the more ass kicking part: War! Usually this means that the Police Forces/UN battles with the South Gov. Sometimes the UN deploys some refugee camps, but they are rare as they aren't really used... the civillians of the nations keep rather uninvolved in these conflicts which rather gives a great advantage to the northern "force".
This hereby changes! War means WAR! Now once a !!government!! (not police, not UN) declares war it'll affect every single player on the server! During a 10 minutes preparation period, you'll be asked if you wish to defend your country depending on your citizenship. Hitting yes will give you a during war an unchangeable uniform, to obtain futher war equipment, you must meet up at your gov complex where the government may reparts weapons to players wearing the war skin. If you choose NO, you may seek UNs protection or choose your own path (on your own risk). Once an enemy (armed!) unit enters the other faction base, a timer will start. If you can hold the enemy base for 10 minutes, you win.
Some other changes:
South is now able to set own laws
Custom laws are now shared with newly connecting players
Name of south leader is now displayed in the 1-Menu with his laws
Added a check if UN is manning the border before warnings are given
!! Refreshing BB Keys fixes the issue where you couldn't interact with other players and/or objects (i.e. bugged E key, scroll options...) !!
To prevent chat spamming by server messages, most messages are now displayed as hint or as white text on screen (title text)
I know you love & hate me :p it will be released soon after doing some final testing - hope you'll enjoy it :d
Ziptied players can now be dragged (by civs)
Removed old code
Cars now spawn at south spawn
Added marker to gunshop
Cops & UN can now use the "Unrestrain" option to remove zipties.
Civs, Cops & UN no longer see the district markers on the map! Cops only see north marker so they can orient themself
The constitution is the basic law of takistan and will stay even after server restarts!
Every citizen and takistan government is bound to this law! PM & South Gov laws must not break any points of the constitution else (and only) the UN / Judge can declare them void!
To add a new paragraph to the constitution, you need 1 judge and 1 UN Member with the rank "Sergeant" or above!
The judge suggests new paragraphs, the highest ranked UN player must condemn or sign the paragraph.
Citizenships: When you first login as civ, you will be able too chose between north and south citizenship.
Choosing the southern citizenship will let you spawn in the new south civspawn!
ID Cards: The "Check Licenses" option was removed and the interaction menus overworked. You'll notice a new background, relocated buttons aswell as one new Button "Check Papers". This option is available for all factions and will show the new ID card + all licenses of a player.
Saving System: Additional things that will be saved:
1 personal vehicle
Your selected citizenship
Pets: Pets have been fixed. Respawn & Biting now works without any problems what makes them a option to consider as they can easily decide the outcome of a fight.
Removed/merged more server-side loops
The server will now only once transfer the position of small object. This also has the advantage that the beautiful checkpoints / bases you sometimes build can't be destroyed by ramming anymore (i.e. signs, roadcones, etc). Bargates are not affected by this. Here a list of other things affected:
Stuff dropped on death
The server will no longer randomly spawn wildlife
Several small objects on the map
If owner of a impounded vehicle is not online or the car is too damaged, it gets deleted.
Sergeant Menu & Districts: Cops can now be assigned the following districts by sergeant and above:
Suspended [This will remove all coprights of a cop and kick him to the lobby after 5min.]
The Sergeant menu will also show your current faction, rank & assigned district.
Anti-AFK: If you are AFK for longer than 15 minutes you'll be kicked! Any keyboard input will reset the timer.
Other Gameplay Changes:
Vehicle Information cleaned up and now shows the name of the original owner of a vehicle even if he disconnected.
Judges become a increased paycheck of $+500 to their current income.
Increase police paycheck by $150, however if you don't do the job assigned to you, you'll loose $150.
Casino & Bank recover more money.
Removed depricated code.
Fixed ground attached C4
Added description to lawyers
Professions (more to be added)
Added "Professions" window
Available at clothing shops, hospital and court.
There only can be one judge at once on the server
You must be a BB member
There only can be two lawyers at once on the server
There must be atleast 1 Judge online
Lawyers wear a special suit, if they change clothes they will loose their job as Lawyer
There only can be three medics at once on the server
Added unarmed, skinned BTR40 for all UN players (thanks to Jordan W.K. White)
Added possibility to call a jailbus at border
Must be playing as UN
Must be a BB Member
Jailbus will take 2 minutes. If prisoners are unrestrained when the Bus arrives, they will not be picked up.
Fixed notebooks at border, they weren't entirely visible.
Added a constitution (press 4), judges can add new paragraphs to it with approval of the UN.
Hospital Shop now only available for medics.
Removed judge shop (now profession)
Overworked several scripts, general bugfixes, code style, etc.
Medics get a free speedupgrade in their vehicles
Medics vehicles can't be stolen anymore
Only Medics can now access medic vehicles
Medics wont get flashed by speedcams
Medics now have a chat-tag
Fixed gravity for vehicles in combination with speedupgrades
Made the usage of tanks harder
Driver license and Truck license no longer share the same demerit points.
Smaller vehicles (Bikes) will be deleted instead of being impounded
Added an option to protest against the Gov / PM giving feedback to the UN
Added a line that shows the overall acceptance of the PM - will be reseted as soon as the PM changes
Cleaned up the stats menu (1)
Added new dialog for general info as client & server stats (not relevant for RP) press Shift + 1 to open the dialog (also shows how many medics are on)
Removed all remaining NPCs - added a counter for NPCs
Added a whitescreen for unconscious players to block sight - sadly disabling the chat is only possible in arma 3 and modded servers
Reduced size of mission 7.026KB -> 6.632KB
AntiCheat, Damage calc
With this patch we will get an improved IG-Anti-Cheat to get rid of more script kiddies.
New Damage Calculation
Due recent problems with the (stuns could kill, shoot in the legs kills, etc.) I have modified the damage script. Note that arma often doesn't return correctly which body part was hit but from now on hitting the hands will not kill instead the accurancy of the player will be reduced a lot. Same with hitting the legs, damage (hopefully) will be calculated correctly however, shooting somebodys legs won't kill him yet disable his ability to walk.
After stacking some damage, a shot in the head or body will lead to unconsciousness. Shooting the unconscious player will kill him.
Removed a bug where the medic gets an emergency call when the patient is dead.
Added a marker for illegal border gap on the map
ArmiPhone, Medics, Drugs
The next patch brings an adjusted feature of my Arma 3 ArmiLife mission, reverts and price adjustments.
The ArmiPhone is a simple Smartphone that makes the access to features relevant for player-interaction easier. First off, to be able to use the Smartphone you must have such in your inventory. The Smartphone is a droppable item means that i.e. hostage takers can force you to drop it or hand it over.
The 3 first apps of ArmiPhone bring a new feature to our server: Emergency calls. Emergency calls allow you to send your current position to a specific faction. The faction will get a top-priority message with your name and marker on the map which will be automatically deleted after a few minutes. At this moment the following factions can be contacted: Police, UN & Medics.
The apps in the 2nd row will allow you to access existing features such as the Map, the SMS feature and remote Voting. To increase the participation in votings Cops can now Vote a CC over their Smartphone. Same goes for Civs and UN for the PM.
The last app (config) will allow to access some settings where you can change your viewdistance, change terrain quality and enable/disable to grass.
The old revival system is comming back with some changes. Now when you're unconscious, you'll get a window asking you if you want to contact a medic. Pressing YES will launch an emergency call, NO will lead to suicide. Note that even if you're selecting YES you may die if no medic is responding.
Unconscious players still can be killed by shooting them (that's why medics should look closely at server messages).
Doing drugs now will bring more income than any other legal resource. Also, you'll be able to process drugs without owning the specific gang area aslong as the gangarea is owned by any gang HOWEVER be careful about the owners as they will get a penalty if you do so and therefore will try to keep you away or even to catch up with you. Also an old almost forgotten feature getting in your way which allows to UN and Cops to interrogate the drug sellers about recent drug sells.
Reduced to price of C4
Increased the price of all air vehicles
Added a limit to emergency calls, max one call every 10 minutes - this doesn't apply to emergency calls made by the server.
Fixed a bug where you couldn't pick up stuff
Markers now show the name of the caller.
Added a message when the emergency call was successfully sent.
Removed a bug where you only could kill a unconscious after he called a medic / suicided
About other bug reports:
That the markers can't be manually deleted is not a bug. They get automatically deleted.
The marker doesn't appear on the screen of the player who made the call as it's not relevant to him.
Only for whitelisted and terrorists
Can be attached to vehicles, buildings and ground
Cops and UN can defuse, on defuse the name of the C4 owner is given
Shown on the map as (see picture above)
Fixed a bug where Sound Files werent found
Removed a restriction, that only allowed civs to mine resources [caused errors]
Fixed H-Barriers and Bargates for UN
Removed Grass by default
Fixed Gov Convoy?
Changed donator shops, donators now may freely access all vehicles and weapons as UN/Civ/Cop
Changed the prices of licenses
Adjusted the licenses needed for different ig-items
Fixed player robbery
Removed/Replaced a few unneeded NPCs
Fixed saving of licenses and factories
Fixed robbery script
Fixed global (Note Press "Enter" too chat (not the numpad one))
Mods and higher can chatban via the modmenu (open it -> select the player -> enter number of minutes in the textbox or enter 0 to unban -> click chatban)
Fixed a bug that sometimes prevented your stats from saving since v2.4.0
Fixed a bug where everyone could access every shop
New Chat- & Donatorsystem
Global voice chat deactivated.
Added Chat-Tags infront of yourd name when talking over global (i.e. [DEV] or [Admin] including [Guest] or [BB] but also [PM] or [CC])
Admins get the possibility to temporarily/permanently ban people from global chat
Added chat filter that assign warning points resulting in a temporal ban if stacked too high
You can now simply use the "Enter" key (not the numpad one) too chat.
Removed all donator bases.
Merged the donator shops with normal shops.
Donator Guns: Gun Store [or UN/Cop Base], Cars, Trucks, Air vehicles etc. [Car shop, truck shop etc.], all the other donator stuff [Equipment shop, UN/Cop Base]
Cops and UN cant't access civ donator weapons and vice versa.
Cops can't access UN weapons and vice versa.
Ranked cops / UN have access to other donator weapons than the without any rank in that faction
Fixed size of Moderator Menu
CC now has the ability to kick cops to a civ slot
From now on you can buy pets at the pet shop.
As pet owner, press U to control your pet. As pet press Space to bite.
Currently you notice that most players drive around in SUVs and LandRovers because of its great speed and/or ramming power. However, I want that all vehicles to bring their own advantages.
From now on there is a speedcap of 140 mph for ALL vehicles, this shall also help some players with desync issues. The speedupgrades now accelerate almost all vehicles to that speed and make them a considerable alternative to SUVs and LandRovers.
You will now fail the bankrobbery if you enter a vehicle while robbing
Added a new holster script
Added a own function that returns the selected handgun weapon of a target
Fixed a bug with the cargo drop script
Fixed a bug with a BIS function
Fixed a bug where the GS script spams the client/server logs
MP5SD & Bizon now can be holstered
Fixed a bug where you can loose your ammo on holstering a primary weapon
Disabled the "Respawn" button.
Added a global speedlimit of 140km/h.
GameSpy is gone, Steam takes its place and brings new challenges. Many servers had to close after this update because not only the server config, but also the scripts weren't compatible.
Sadly this affects us aswell. In order to bring the mission back up the following changes have been made:
Bombs and Explosives (Pipe Bomb excluded)
Dynamic lightning script
BB Keys (you may feel the change in gameplay, reduced the chance of 1 entry to appear twice or more often in scroll list)
Adapted all scripts to the new arma 2 update
Increased the money recovery speed of the bank safe
Vehicles that you buy now spawn instantly
HOT! Bank robbery
A big change will happen to it in this patch.
Removed the long animation when robbing a safe, instead bank robbers must stand in the bank area for atleast 5 minutes to get the money without getting restrained, or being killed.
Increased the money from bankrobberies
Removed 2 safes as there is no point in having 3 now.
Removed the alarm from cop base as it caused bugs and often went on a way too late.
Blocked central border checkpoint - Removed the ability to open/close central - Removed laptop from central - changed marker
Improved script which puts players in vehicles
Readded the ability for stunned people to move/drive while stunned (in vehicle). It doesn't work reliable and caused bugs when restraining someone.
Added the laser pointer to the Wildcats gunner seat
Factories are now completly dependend from your bank account, it's not longer needed to put money in the storage. This has several reasons as it fixes multiple bugs and encourages player to use the factories more often. To earn money by refilling the stocks of shops now is a lot easier and safer.
Moved the position where people spawn when they go out of gamearea to west border
Added a timer when being restrained. You automatically will manage to free yourself after being restrained for 5 minutes.
Added the ability for official UN members to set people wanted for illegal border crossing via the notebooks at border checkpoints.
Removed the resource Coal as it is causing problems. There are enough alternatives which are better and yet unused.
Removed the speakers from prison to lower heli crashes in rasman & prison. Made some missing walls indistructable.
Lowered the price of all bombs (not IEDs) as they're not being used and Terror license expensive enough.
Bombs can now be attached to the outside of a vehicle but you may must crawl under the car to plant the bomb (depending on the target vehicle)
Removed an animation for everyone when someone robs the gov convoy
Fixed passport seller
Fixed cop & UNPOL menu
Made some general improvements to the wanted script
Removed a hint message that pops ups when you set someone wanted
Fixed a bug where items get deleted when you take things out of a storage while your inventory is full.
Fixed a bug where UN gets TPed out of their base when connecting
Reduced UN paychecks a bit
Removed the "(saved)" string from the private storages. Privates storages are not meant to be saved yet so this is not a bug!
Fixed a bug where: Civs couldn't enter cop or UN base (also you don't die anymore) ; UN couldn't enter copbase ; cops couldn't enter UN base
On request of the UN General:
Removed M47 Dragon (AT, with auto-lock)
Added SMAW (AT, max. 500m, no auto-lock)
All BB members must be listed as such or above in the DB to access the members base!
SCO19 must be listed in the DB aswell from now on. If you have 2 police ranks always let the admin list with you with your SCO19 rank!
All whitelisted areas are now freely accessible for everyone. Only the shops themself have been locked.
Removed all triggers
Fixed a bug with UN & SCO19 whitelisted areas
Lowered server <-> clients time difference after longer uptime
Fixed a bug where you loose your weapon after being stunned
Fixed a bug where the entire car is a stunable hitbox
You no longer need a license to process drugs, oil, glass or diamond. It broke realism and now offers good alternatives to platinum.
Increased the money from drug dealing
Added the ability for cops and UN to search and interrogate drug sellers (NPCs)
Overworked jail & bounty system
Overworked remote system
Removed the ability to shoot / throw stones in civspawn
Added a window where you must confirm that you want to declare terrorism!
Removed the Item Info from settings (outdated & buggy)
Combined different windows from the settings menu
Updated the FAQ and About window.
Added a message when cop gets paid for an arrest
Changed access to police sergeant box
Replaced triggers in copbase with removable objects
Emergency Services can now impound ground vehicles
Emergency Services can now repair vehicles (without repairkit) [no payment, make deals]
Emergency Services can now scrap destroyed and very heavily damaged vehicles which can't be repaired. This includes the ability to extinguish fires.
Fixed a bug where cops aren't paid for arrest (reward = targets bounty (+ paid bail))
Fixed 2 bugs where your jailtime gets resetted.
Fixed a bug where you can spam-export objects from factories
Removed an unused trigger and marker from civspawn
Fixed a bug where you keep the option "Declare terrorism" after declaring.
As result of the votes, the following changes have been temporarily made:
Removed the unconsciousness feature
Removed the ability for medics to revive
but you can expect them to return soon.
Removed the "Save Stats" option, stats save now works completly automatically
BattlEye & Admin bans / kicks won't make you save your game
Factories are fixed and now being saved!
PM & CC voting fixed
Removed all known/reported possibilities to glitch money in
Fixed a bug where you can't access shops after being released from prison
Fixed a bug where you can't access scroll actions as medic
Fixed a bug where dead bodies spam the server with groups
Fixed a bug where the warrantlist resets every 2-X minutes
Fixed a bug where your licenses get removed when you're the victim / hit by car
Removed assassination mission, will later be replaced with another (sorry)
Removed "Fix headbug" option
Getting a impounded vehicles back will cost $250 (Motorcycles & Bics $75)
MILESTONE! Saving system, Anti-Bird
Important! This is one of the biggest updates the TKL Server ever had so some bugs are unavoidable. Please report any bugs you may find to me or Andy. All donators and staff members please talk to Maverick or another admin to get their rank or donator status back.
The medic and factory system has been disabled and shouldn't be used until the next patch is released.
[07.04.2014 - 21:00] -> Fixed a bug for non-steam clients
Saving system & noticeable performance improvement
Are you tired of waiting hours for your stats too load? Me too! That's why I decided to throw the old TKL saving system to the trash and re-invent it - with great success!
From now on, all your stats will load in less then a second and on top of that even more stats will be saved! No more whitelists, no more wipes!!, no more passwords, no more stats loss, no more waiting! The new saving system makes everything easier - for players and staff :)
Added login screen that shows the current status of your stats [100%]
Giving stats load/saving a top priority to the server [100%]
Communication between Database <-> Server [100%]
Communication between Server <-> Client [100%]
Replace the saving system [100%]
Optimizing broadcasts [100%]
Remove map triggers [40%]
Removed some NPCs, overworked grouping system
Overworked Delivery Mission: Replaced Delivery points with another existing NPCs
Fixed a bug where you can't change your clothes after a specific server up time
Your bounty will now save when you leave the server. When you rejoin you'll have your previous bounty with "Various Crimes" as reason.
Removed some NPCs, overworked NPC groups
A little surprise
Eureka! Several years of TKL scripting by so many different developers working on 1 single mission. The gang system, gov convoy, clothing system, VIP mission, taxi mission, rebels mission, all the slots, all the NPCs on the map, etc... they brought us the curse of the black crows.
I wanted to release this together with the new saving system in 2 weeks but after a lot of thinking and searching in the deeps of all the arma 2 I finally found a way to fix the bird slots.
It's very unlikely that they'll ever appear again, but just to be sure an option "Remove Birdslots" has been added in the 0-0- menu.
Impounding vehicles will now bring $200, $30 for motorcycles and bics instead of $5
Fixed bird slots
Fixed a bug where you can change your clothes while in vehicle
Greatly improved FPS for everyone
Fixed patrol mission: you are not longer send to the southern deserts.
This patch mainly contains some bug fixes and a few performance improvements to prepare the game for the new saving system (the new saving system and bird slot fix is not included in this patch)
Removed global message if someone shoots in a base (now local only)
Server was excluded from several broadcasts (i.e. Chat messages)
Fixed a bug where UN spawn in the desert
Fixed a bug where you lay down in car when being stunned
Readded the Makarov SD to Tier 2-4
Changed the license needed for the RPK from terrorist to automatic rifle
When stunned while in car, you'll loose control over it for 10 seconds
HOT! Court, Skins, Remotes
For better RolePlay, a court building with holding cells, lawyers room, search room etc. has been placed. (Thanks to Elvis for the map editing)
Remote controls will add more dynamic to the Game but I added them in first place to replace it with the map triggers. All over the map there will be Notebooks (i.e. UN Base, Court, Borders etc.) sometimes protected by a password which will allow you depending on your rank/faction and the notebooks position the following things:
Place/Remove Border Lockdown
Open/Close different border checkpoint (bargates will remotly close, persisten marker will change color & text etc.)
Open/Close court cells
Access Members Base
Added 2 new awesome police skins (full credits go to Brent)
The skins can be found in patrol and criminal response ammobox
Remote Codes posted in UN Forum!
M113 UN (Ambulance) available
BMP3 available (not as strong as BMP2!)
Added the ability for medics to heal hands/legs
Added the medic blackhawk
Other balance & gameplay changes
Legs & Hands now count as stunable hitbox!
Added global message if someone falls unconscious
Added the ability to kill someone that is unconscious
Overworked stun & bullet scripts, should now work more reliable and realistic
Headshots are now normally handled by arma 2. Means: If you shoot someone in the head you highly risk to kill him.
Due new server rules (6) the price of south gov license was reduced to from 250k to 140k
Removed the ammoboxes with stones, if you need one pick it from the ground with Shift+R
Bugfixes & performance improvement
Removed the ability to spam-stun
Overworked shops (all shops should now load faster)
Updated (merged) the election system, it will refresh every 5 RL minutes
Updated GovConvoy: Removed passengers
Fixed a bug where you can Shift+F someone when unconcious
Fixed a bug where you can Unholster a weapon while unconcious
Fixed a bug where skins don't load after you respawn
Fixed a bug where you spawn in the wrong base
The filesize also has been reduced significantly from +10100 kb to 9672 kb.
Thanks to Brent and Andy for all the testing.
HOT! Medics, Copbase, UN Jobs
Since the uniform system now works stable, there will be a medic job in this update.
Chance of dying: 5%
Chance of getting unconscious: 94.9%
Everything else: 0.1%
If dead: Coroner must remove your dead body
If unconscious: Medic must medicate/revive you.
If injured: Medic must heal you / medikit.
This includes all ways to get damaged (i.e. getting shot or jumping off building)
New awesome copbase! (thanks to Elvis)
Removed ability to heal
UN soliders will no longer be affected by bankrobberies
Added helipads to border checkpoints
Increased the payment for UN significantly for:
Any UN personell guarding a border checkpoint
Being close to border Barriers or Gaps
Being close to a zone given by the UN high command
Misc changes & Bugfixes
Fixed passport sellers @ east & west border checkpoint
Fixed a bug where stuff despawned after 1 hour (@ Border)
Car repair will now cancel if you enter the car before repair is finished.
Increased repair, refuel and healtime by 2 seconds
Fixed gas station & supermarket robbery
Rebels (new mission):
A rebel army tries to terrorise Takistan. Can the UN and SCO19 stop them?
Fixed anti-cheat scripts or better, removed anti-anti-cheat scripts (wtf? who implemented that ^^)
Access to vehicles after disconnect! You all know the pain when your client suddenly looses the connection to the server and you loose the access to all of your vehicles. With this, the owner of a vehicle get an exclusive access to it (not via keys) even if the server kicks you out.
New repair, refuel and healing script As suggested by Sam, this script function forces you to leave your vehicle if you want to refuel or repair it. Small repair kits are no longer needed and have been removed. Usage: simply stand close and look at the target vehicle. Medkits can be used at any time.
NOTE: The repair/refuel/heal time is now dependend on the current damage of the target (the more damage, the more time it takes to fix it)
Spikestrips Spikestrips will no longer affect tanks, air vehicles or bicycles. Spikestrips will now only pop your tires instead of damaging the complete vehicle. Increased their reliability.
Bugfixing, script improvements Several scripts have been rewritten to functions. Removed some buggy animations. Removed the following files:
Gods.sqf (-> now included in AdminSelect.sqf)
antilock.sqf (remove exec from init)
bargateprotect.sqf (very ineffective, remove exec from init)
6 Months break!
Divided all money values by 10
Lowered platinum selling price
Bugfix: SCO19 and Copslot 10 fixed.
BB-Keys bug fixed
M9 lethal ammunition added for patrol officers
MP5 stun ammunition added for criminal response
Cops and UN are able to pickup spikestrips now
Changed starting money from 18501 to 1000
Increased convoy rewards - $3.5k for Cops/UN, $15k for Civs
Each workplace increases paycheck by $75
Car shop 3 fixed
Fixed some spelling mistakes
Fixed the glitch at mayor shop
On Mavericks request: increased bail to 30k per minute
UN are able to drag restained players into vehicles (tanks excluded)
UN bodies will despawn on death
Cop 10 and 11 will spawn with skin
Cops are now able to drag restrained players
Fixed bugs regarding cop slots
Removed one itemshop in rasman (1 left)
Removed some unneeded triggers from the map
Renamed "G36C SD" into "G36C SD Camo"
Added 30Rnd 556x45 (not Stagnag)
Removed M14 Aim for UN
Added M110 as whitelisted UN weapon
SOBR Training now costs 125k instead of 10k
Adjusted price of most licenses
Adjusted bail. $10k = 1 minute less jailtime
Adjusted bounties. Each 1k bounty = 1 minute jailtime
Removed Nitro, Speedupgrade and golden AK from the membershop
Lowered convoy escort rewards for UN and Police
Removed some vehicles from SCO19
Updated Donator and Adminlist
Max Jailtime implemented and set to 18 minutes
Donator and Adminlists updated
Terrorist Base fixed
Jailing system fixed
UN Test: Added ability to drag restrained players. If there are no reported bugs cops will receive the ability aswell
Cops can impound vehicles again
Removed PP system - will use the bounty system instead
Lockpicks and Lighters now count as illegal item
VIP Shop: Fixed T1 shop and T3 CZ & G36C
The priorites have changed. The mission filesize was decreased by over 20KB, this sicnifanctly reduces the waiting time after new patches by minutes! My new main focus will lay on bugfixing and performance imporvement.
Over the years countless developers just throwed their code in not understanding how the arma engine works creating many perfomance eaters and critical security leaks.
Readded the training areal and SCO19 shooting range until we get a new one done.
Overworked the keypad system
Fixed SCO19 base & Membersbase
Removed 32 loops for items in the code and merged it into one single dynamic loop
Moved some unimportant tasks from the server to the clients
Fixed several bugs regarding cop slots (including skins)
Usability of the cop wanted menu improved
The full wantedlist now only can be obtained from the server and is not longer handled by the clients. With this patch, you will get the full wantedlist as soon as you join the game.
Whitelisted all UN lethal weapons except M9
Added my own little but effective moneyhack detection
Modified the copmenu, you can now select criminal offenses from a dropdown list for warrants
Warrants are now lost on death
Colorcodes added to Scrollmenu
Green: General actions
Blue: Cop actions
Red: Illegal actions
Pink: Admin actions
Bounty for robbing supermarket added
All bounties adjusted
Bounty removed per second reduced to $60
Newest bounty now shows first in wanted list
Removed release menu for cops, use unwanted menu instead
Please remember that bounties stack up and that you can pay bail to reduce your jailtime!
With terror license you now get the option "Declare Terrorism". Declaring Terrorism gives you max. bounty and gets you wanted
Getting flashed without license gives you a warrant with bounty
The complete wanted system was overworked, it works much more stable now
The prison time now depends on your total bounty
UN groups removed
Overworked the PP system
Government Convoy overworked. It's now fixed for civilians
The UN now can retrive cars at their base. UN cars won't spawn in cop base any longer